Tuesday, March 1, 2016

VR (virtual reality) goes ''Cli-Fi''

 
Virtual reality is the talk of the town around the world, with new hardware and a proliferation of apps and experiences launching every day now. But what is the business model? Can VR deliver on the hype? How can content companies make money in the fledgling medium? We don a headset to find out how  VR can be useful to the cli-fi community of writers, screenwriters,, poets and readers, not to mention librarians and literary critics:

So yes, cli-fi is coming to VR soon and VR is looking for cli-fi content. Start your engines, writers and creators!

SEE BELOW:

Franco-German pubcaster Arte, US cable net Syfy and the soon to launch ClyFy channel as well as Discovery Communications are among the channel operators getting involved. Netflix and Hulu have launched apps, while content companies including Barcroft TV and Atlantic Productions are making content for VR platforms.

 “Immersive 360-degree VR is a whole other creative plane, and a new opportunity to tell stories,” CEO Sam Barcroft says. “But there is a big caveat: no-one has cracked factual in VR in terms of the format. It can be quite full-on, and my first impression is that shorter experiences are more valuable than long ones.”

Facebook and YouTube have started supporting 360-degree video, and that is where some of the TV players have started their journey to full VR.

Publicly-funded Arte started on its Polar Sea 360 project in 2014 (before Facebook’s 360-degree player was even launched), as a way to present climate change information in a new and engaging way.

So yes, cli-fi is coming to VR soon and VR is looking for cli-fi content. Start your engines, writers and creators!

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